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Mr_Masterbay

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About Mr_Masterbay

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  1. Free

    chaoscode.io [RUST] CompoundTeleport

    Optional Dependencies: https://oxidemod.org/plugins/noescape.1394/ Allow players to use commands to teleport to the Outpost or Bandit Camp, or give them the option to respawn at either one when they die


    Features
    Creates respawn points on the death screen that act just like sleeping bags Allow player to use a command to TP to either the Outpost or Bandit Camp with cooldowns Automatically generates random spawn points inside the Outpost and Bandit Camp so players don't teleport into each other Customizable command names Option to automatically spawn players at either the Outpost or Bandit Camp if they select a random respawn Option to prevent players from teleporting to the Outpost or Bandit Camp if they are marked as hostile Option to prevent players from teleporting to the Outpost or Bandit Camp if they are building blocked NoEscape Support
    Permissions
    compoundteleport.tp - Required to use the teleport commands
    compoundteleport.respawn - Required to access the respawn points
    compoundteleport.admin - Bypasses all requirements for teleportation

    Commands
    /outpost - Teleport to the Outpost
    /bandit - Teleport to the Bandit Camp
    /canceltp - Cancels a pending TP request

    Config
    Code (C#):
    {
      "NoEscape Options": {
        "Block teleport when raid blocked": true,
        "Block teleport when combat blocked": true,
        "Disable respawn options when raid blocked": true,
        "Disable respawn options when combat blocked": true
      },
      "Teleport Options": {
        "Amount of time to wait before teleporting (seconds)": 10,
        "VIP Times": {
          "compoundteleport.vip1": {
            "Amount of time to wait before teleporting (seconds)": 5,
            "Cooldown time (seconds)": 150
          },
          "compoundteleport.vip2": {
            "Amount of time to wait before teleporting (seconds)": 3,
            "Cooldown time (seconds)": 30
          }
        },
        "Cooldown time (seconds)": 300,
        "Block teleport if player is hostile": true,
        "Block teleport if player is building blocked": true,
        "Teleport command name (Outpost)": "outpost",
        "Teleport command name (Bandit Camp)": "bandit",
        "Teleport cancel command name": "canceltp"
      },
      "Respawn Options": {
        "Allow respawning at Outpost": true,
        "Allow respawning at Bandit Camp": true,
        "Disable respawn options if player is hostile": false,
        "Cooldown time (seconds)": 300,
        "Force respawns to (None, Outpost, Bandit)": "None"
      },
      "Version": {
        "Major": 2,
        "Minor": 0,
        "Patch": 7
      }
    }
     

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  2. Free

    chaoscode.io [RUST] PlayerSkins

    Required Dependencies: http://oxidemod.org/plugins/imagelibrary.2193/ Optional Dependencies: http://oxidemod.org/plugins/economics.717/
    http://oxidemod.org/plugins/serverrewards.1751/ This plugin requires a Steam API key to download approved skin icons from the workshop and/or use workshop items
    You can get a Steam API key from https://steamcommunity.com/dev/apikey
    Once you have your Steam API key copy it to your config (Workshop Options -> Steam API key)

    PlayerSkins allows players to purchase skins for items using in game currency such as RP (ServerRewards) or coins (Economics). They can then apply those skins to their items using the 'Reskin' menu





    Important Information
    By default the plugin does not import all workshop skins and I highly advise that you do not do so. At the time of writing this there are around 40,000 skins on the workshop which will consume around 8-9gb of disk space. Importing every skin will significantly impact your servers performance which will be most noticeable when anything accesses the image database such as when a player edits a sign

    I have provided commands which you can use to import workshop skins either at random, random for a specified item, or a specific skin

    Workshop skins come and go constantly all day, meaning that one day a skin might be available and the next it will not. There is nothing that can be done about this as once it is removed from the workshop you will no longer be able to apply that skin to a item. When the plugin loads it grabs that latest list of available workshop skins so don't get sad if some have disappeared.

    All approved skins are automatically added to the skin shop

    All imported workshop skins will be unavailable when the plugin first loads until the workshop list has been downloaded. This is to prevent further sales (and skin timeouts) of skins that have since been removed from the workshop. Once the workshop list has loaded and the plugin has processed it then any imported skins that are still on the workshop will appear in the skin shop.

    Features
    - Option to add any skin from the Steam workshop
    - Large and small skin shop UI
    - Small and easy to use reskin menu to apply skins at any time
    - Adjust skin costs, required permissions, or delete a skin from within admin section of the menu
    - Custom assignable permissions to allow VIPs to purchase different skins
    - Ability to setup NPCs to access the skin shop and reskin menu
    - Word filter to prevent skins from ever entering the skin shop
    - Ability to use the skin shop as an item shop by giving the players the item with the specified skin on purchase

    Permissions
    playerskins.shop - Required to open the shop
    playerskins.reskin - Required to open the reskin menu
    playerskins.admin - Required to use see and use the admin functions
    playerskins.nocharge - Skins don't cost anything for players with this permission

    Chat Commands
    /skin - Opens the reskin menu
    /skin shop - Opens the skin shop

    Console Commands
    playerskins.skins import <item shortname> <skin ID> - Import the specified workshop skin
    playerskins.skins import random <amount> - Import the specified amount of random skins for random items
    playerskins.skins import random <item shortname> <amount> - Import the specified amount of random skins for the specified item
    playerskins.skins remove <item shortname> <skin ID> - Remove the specified skin from the skin shop

    playerskins.setprice <item shortname> <amount> - Set the price for all skins for the specified item
    playerskins.setprice all <amount> - Set the price for all skins for all items

    How to import skins from the workshop
    There are 3 ways you can add workshop items to the skin list by using the commands provided above.

    - Importing specific skins
    If you want to import a specific skin use the command playerskins.skins import <item shortname> <skin ID>, specifying the item short name and the ID of the skin you want to import.

    - Importing random skins for a specific item
    If you want to import say 50 random skins for the Assault Rifle for example you would type playerskins.skins import random rifle.ak 50. This will select 50 random AssaultRifle skins and import them into the skin shop

    - Importing random skins for all items
    If you don't want to bother picking and choosing you can import random skins for random items by typing playerskins.skins import random <amount>, replacing <amount> with the amount of skins you wish to import.

    Accessing the Admin section of the menu
    You can access the admin section of the menu by clicking the "Admin Mode" button. Now when you click on a item the admin menu will appear next to the item popup from which you can adjust the cost, required permission, or delete the item from the store


    Config Options
    "Announcement Options" - These are options regarding automated announcements to players regarding accessing the skin shop and reskin menu

    "Purchase Options" - These are options regarding the purchase of skins from the skin shop. You can select the plugin required to pay for these skins or disable the purchase system entirely and make all skins free

    "Skin Shop Options" - Options regarding the skin shop.
    -- "Custom permissions which can be assigned to skins" - These are permissions that can be assigned to skins to only allow VIP players access to purchase them. You can add/remove these permission as you see fit. When granting a permission it must be prefixed with "playerskins.<permission>"
    -- "NPC user IDs that players can interact with to open the skin shop" - Here you can set NPC IDs (HumanNPC) which can be interacted with to open the skin shop
    -- "Disable the '/skin shop' command and force players to access it via a NPC" - This will disable the '/skin shop' command entirely and force players to interact with NPCs to open the skin shop
    -- "Allow players to sell unwanted skins back to the skin store" - By enabling this players will be able to sell unwanted skins back to the skin shop
    -- "Give player the item when they purchase a skin" - This turns the skin shop into a item shop by giving the player the item with the skin they purchased. This disables the re-skin menu
    -- "Forced display mode for skin shop (Full, Minimalist, None)" - This will force the UI mode a player can use. Set this to 'None' to allow players to switch between the large and small UI

    "Re-skin Options" - Options regarding the reskin menu
    -- "NPC user IDs that players can interact with to open the re-skin menu" - Here you can set NPC IDs (HumanNPC) which can be interacted with to open the reskin menu
    -- "Disable the '/skin' command and force players to access it via a NPC" - This will disable the '/skin' command entirely and force players to interact with NPCs to open the reskin menu

    "Workshop Options" - Options regarding Steam workshop and workshop skins
    -- "Retrieve workshop skin information when the plugin loads" - By enabling this the plugin will connect to the Steam workshop and pull the latest list of workshop items. Disabling this will disable workshop skins throughout the entire plugin
    -- "Word filter for workshop skins" - If a skin partially contains any words in this list it can not be imported to the skin shop

    "UI Options" - Options regarding the UI coloring and style

    Config
    Code (C#):
    {
      "Announcement Options": {
        "Display help information to players": true,
        "Information display interval (minutes)": 10
      },
      "Purchase Options": {
        "Enable purchase system": false,
        "Plugin used to purchase skins (ServerRewards, Economics)": "ServerRewards"
      },
      "Skin Shop Options": {
        "Custom permissions which can be assigned to skins": [
          "vip1",
          "vip2",
          "vip3"
        ],
        "NPC user IDs that players can interact with to open the skin shop": [],
        "Disable the '/skin shop' command and force players to access it via a NPC": false,
        "Allow players to sell unwanted skins back to the skin store": true,
        "Give player the item when they purchase a skin (this disables the reskin menu)": false,
        "Forced display mode for skin shop (Full, Minimalist, None)": "None",
        "Send a help message to players when exiting the skin shop": true,
        "List of shortnames for items to be blocked from appearing in the skin shop": []
      },
      "Re-skin Options": {
        "NPC user IDs that players can interact with to open the re-skin menu": [],
        "Disable the '/skin' command and force players to access it via a NPC": false
      },
      "Workshop Options": {
        "Disable approved skins from the skin shop": false,
        "Enable workshop skins in the skin shop": true,
        "Word filter for workshop skins. If the skin title partially contains any of these words it will not be available as a potential skin": [],
        "Force image URLs to use HTTP instead of HTTPS": true,
        "Steam API key (get one here https://steamcommunity.com/dev/apikey)": ""
      },
      "UI Options": {
        "UI Colors": {
          "Background": {
            "Color (hex)": "#2b2b2b",
            "Alpha (0.0 - 1.0)": 0.7
          },
          "Panel": {
            "Color (hex)": "#545554",
            "Alpha (0.0 - 1.0)": 1.0
          },
          "Button": {
            "Color (hex)": "#393939",
            "Alpha (0.0 - 1.0)": 1.0
          },
          "ButtonSelected": {
            "Color (hex)": "#d85540",
            "Alpha (0.0 - 1.0)": 1.0
          }
        }
      },
      "Version": {
        "Major": 2,
        "Minor": 0,
        "Patch": 20
      }
    }
     

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  3. Free

    chaoscode.io [RUST] ZombieHorde

    Create hordes of zombies (customizable murderers) that roam around your server in packs.

    Features
    - Horde members will stick together, they will wander the map and target enemies as a group
    - Hordes can merge together when in proximity to create a even larger horde
    - Spawn a specified amount of hordes when the plugin loads, and respawn them as they are killed
    - Option to make the horde gain members over time
    - Option to make the horde gain a member when they kill a player
    - Option for headshot instant kills
    - When a horde loses sight of a target they will attempt to find that target by travelling to the last location they saw them, if they don't they will continue wandering
    - Customizable health, damage multiplier and kits for horde members


    Chat Commands
    /horde info - Show information about current hordes on your server
    /horde destroy <number> - Destroy the specified horde
    /horde create - Create a new horde on the closest valid point to your position. Creating hordes with chat or console commands will bypass the horde limit set in your config
    /horde createloadout - Copies your current inventory to a new zombie loadout in your config

    Permission
    zombiehorde.admin - Required to use the chat commands


    Console Commands
    horde info - Show information about current hordes on your server
    horde destroy <number> - Destroy the specified horde
    horde create <opt:distance> - Create a new horde at a random position. Creating hordes with chat or console commands will bypass the horde limit set in your config
    horde addloadout <kitname> <opt:kitname> <opt:kitname> - Converts the specified kits to a loadout definitions and adds them to your config. You can add as many kits as you like in the same command with a space between the name


    Spawn Systems
    There are 3 spawn systems to select from to determine where hordes will spawn.
    Default - Uses default player beach spawn points
    RandomSpawns - Gets a random spawnpoint from the RandomSpawns plugin
    SpawnsDatabase - Gets a random spawnpoint from a spawnfile you have created. This requires you to specify a spawnfile in the config.

    The amount of hordes that can be spawned at any given time is governed by the "Maximum amount of hordes at any given time" config option.


    Monument Spawning
    Monument spawning takes priority over random spawning but is still restricted by the horde limit. If you have a horde limit of 5 and you try to spawn hordes at 10 monuments it wont work. The horde limit applies to all auto-spawned hordes


    Loot System
    If you do not wish to drop random loot and only drop the current inventory of the NPC you can toggle the config option "Drop inventory on death instead of random loot" to true

    The random loot system is a predefined list of items that can potentially be spawned as loot. The amount of items to spawn is random chosen between the minimum and maximum values set in the config.

    Each item has an assigned probability (a number between 0 and 1), when loot is being populated a random probability is generated and only items with a probability greater than or equal to the random number will be chosen to populate the random loot.

    Items with a lower probability will spawn less often then items with a high probability.

    All items are chosen at random and will only spawn if the probability is greater then what has been randomly generated

    You can also assign a item that will always spawn with another. For example, if you wanted to spawn a chainsaw with some low grade fuel you would add the low grade fuel to the "Spawn with" slot, then if the chainsaw is chosen to be spawned it will also spawn the low grade fuel.
     
    { "Shortname": "chainsaw", "Minimum": 1, "Maximum": 1, "SkinID": 0, "Spawn as blueprint": false, "Probability (0.0 - 1.0)": 1.0, "Spawn with": { "Shortname": "lowgradefuel", "Minimum": 20, "Maximum": 40, "SkinID": 0, "Spawn as blueprint": false, "Probability (0.0 - 1.0)": 1.0, "Spawn with": null } }, Loadouts
    Loadouts are like kits for NPCs with additional stats which can be modified per NPC.
    A loadout is chosen at random when the NPC spawns. These are automatically populated with the default NPC loadouts when the plugin is first loaded.

    A loadout contains;
    A list of potential names so you can pick a name that suits that specific NPC
    A multiplier for damage dealt by this NPC type so you can make some NPCs stronger
    The movement speed of the NPC
    The vision range of the NPC
    A list of items to spawn on their belt
    A list of items to spawn in their main inventory container. If you have zombies using a chainsaw you will want to add fuel to this container. Otherwise you should only add items to this container if you plan on dropping their loadout as loot when killed
    A list of wear items (the zombies clothing)
    { "LoadoutID": "loadout-4", "Potential names for zombies using this loadout (chosen at random)": [ "Zombie" ], "Damage multiplier": 1.0, "Movement speed": 6.2, "Vision range": 40.0, "Health": 150.0, "BeltItems": [ { "Shortname": "sickle", "SkinID": 0, "Amount": 1 }, { "Shortname": "grenade.beancan", "SkinID": 0, "Amount": 2 } ], "MainItems": [], "WearItems": [ { "Shortname": "halloween.mummysuit", "SkinID": 0, "Amount": 1 } ] } Horde Profiles
    You can create horde profiles in the config. A horde profile is a collection of loadout IDs that a horde will use. This allows you to specify specific loadouts for specific hordes.
    The config is populated with a couple of example profiles.
    You can assign these profiles to any of the monument spawnpoints by adding the profile key to the "Horde Profile" entry for that monument in the config.
    You can create new hordes using the provided commands and assign it a horde profile.
    You can also enable the config option "Use horde profiles for randomly spawned hordes" which will assign a random horde profile to that horde so all members of that horde will use loadouts specified in the profile.
    "Horde Profiles (profile name, list of applicable loadouts)": { "Profile1": [ "loadout-1", "loadout-2", "loadout-3" ], "Profile2": [ "loadout-2", "loadout-3", "loadout-4" ] }, Config
    { "Horde Options": { "Amount of zombies to spawn when a new horde is created": 3, "Maximum amount of spawned zombies per horde": 10, "Maximum amount of hordes at any given time": 5, "Amount of time from when a horde is destroyed until a new horde is created (seconds)": 900, "Amount of time before a horde grows in size": 300, "Add a zombie to the horde when a horde member kills a player": true, "Merge hordes together if they collide": true, "Spawn system (Default, SpawnsDatabase, RandomSpawns)": "Default", "Spawn file (only required when using SpawnsDatabase)": "", "Amount of time a player needs to be outside of a zombies vision before it forgets about them": 10.0, "Force all hordes to roam locally": false, "Local roam distance": 150.0, "Use horde profiles for randomly spawned hordes": false }, "Horde Member Options": { "Can target animals": false, "Can be targeted by turrets": false, "Can be targeted by Bradley APC": false, "Can target other NPCs": true, "Ignore sleeping players": false, "Give all zombies glowing eyes": true, "Headshots instantly kill zombie": true, "Loadouts": [ { "LoadoutID": "loadout-0", "Potential names for zombies using this loadout (chosen at random)": [ "Zombie" ], "Damage multiplier": 1.0, "Movement speed": 6.2, "Vision range": 40.0, "Health": 150.0, "BeltItems": [ { "Shortname": "knife.butcher", "SkinID": 0, "Amount": 1 }, { "Shortname": "grenade.beancan", "SkinID": 0, "Amount": 2 } ], "MainItems": [], "WearItems": [ { "Shortname": "halloween.mummysuit", "SkinID": 0, "Amount": 1 } ] }, { "LoadoutID": "loadout-1", "Potential names for zombies using this loadout (chosen at random)": [ "Zombie" ], "Damage multiplier": 1.0, "Movement speed": 6.2, "Vision range": 40.0, "Health": 150.0, "BeltItems": [ { "Shortname": "chainsaw", "SkinID": 0, "Amount": 1 }, { "Shortname": "grenade.beancan", "SkinID": 0, "Amount": 2 } ], "MainItems": [ { "Shortname": "lowgradefuel", "SkinID": 0, "Amount": 1 } ], "WearItems": [ { "Shortname": "scarecrow.suit", "SkinID": 0, "Amount": 1 }, { "Shortname": "jacket", "SkinID": 0, "Amount": 1 } ] }, { "LoadoutID": "loadout-2", "Potential names for zombies using this loadout (chosen at random)": [ "Zombie" ], "Damage multiplier": 1.0, "Movement speed": 6.2, "Vision range": 40.0, "Health": 150.0, "BeltItems": [ { "Shortname": "pitchfork", "SkinID": 0, "Amount": 1 }, { "Shortname": "grenade.beancan", "SkinID": 0, "Amount": 2 } ], "MainItems": [], "WearItems": [ { "Shortname": "halloween.mummysuit", "SkinID": 0, "Amount": 1 } ] }, { "LoadoutID": "loadout-3", "Potential names for zombies using this loadout (chosen at random)": [ "Zombie" ], "Damage multiplier": 1.0, "Movement speed": 6.2, "Vision range": 40.0, "Health": 150.0, "BeltItems": [ { "Shortname": "sickle", "SkinID": 0, "Amount": 1 }, { "Shortname": "grenade.beancan", "SkinID": 0, "Amount": 2 } ], "MainItems": [], "WearItems": [ { "Shortname": "halloween.mummysuit", "SkinID": 0, "Amount": 1 } ] } ] }, "Loot Table": { "Drop inventory on death instead of random loot": false, "Random loot table": { "Minimum amount of items to spawn": 3, "Maximum amount of items to spawn": 9, "List": [ { "Shortname": "hazmatsuit", "Minimum": 1, "Maximum": 1, "SkinID": 0, "Spawn as blueprint": false, "Probability (0.0 - 1.0)": 0.5, "Spawn with": null }, { "Shortname": "sickle", "Minimum": 1, "Maximum": -1, "SkinID": 0, "Spawn as blueprint": false, "Probability (0.0 - 1.0)": 1.0, "Spawn with": null }, { "Shortname": "knife.butcher", "Minimum": 1, "Maximum": 1, "SkinID": 0, "Spawn as blueprint": false, "Probability (0.0 - 1.0)": 1.0, "Spawn with": null }, { "Shortname": "pitchfork", "Minimum": 1, "Maximum": 1, "SkinID": 0, "Spawn as blueprint": false, "Probability (0.0 - 1.0)": 1.0,

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  4. Free

    map [RUST] KCM - Dragon Valley

    KCM - Dragon Valley 

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  5. Free

       (0 reviews)

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  6. Free

    chaoscode.io [RUST] AdminMenu

    A GUI menu that can be used for;
    Managing permissions for groups and individual players Creating and removing groups Clone groups while maintaining its permissions, and optionally users View users in groups and add/remove players from them per group Adding and removing players from groups per player Easily run and chat or console command by the click of a button Giving items to players All permission based so you can give limited power to your admins
             

    Chat Command
    /admin - Opens the menu. (Requires permission adminmenu.use)

    Permissions
    adminmenu.use - Required to open the menu and access the commands section
    adminmenu.permissions - Required to access the permission section
    adminmenu.groups - Required to access the groups section
    adminmenu.give - Required to access the Give menu

    Commands Menu (Requires permission adminmenu.use)
    You can set chat and console commands that can be run via the menu. These commands are run as if the user is typing it themselves so any commands will need the relevant permission/authlevel to be run. You can also give items to players from the "give" submenu

    There are currently 4 variables you can put into the commands to make them target specific. They are;
    Code (Text): {target1_name}
    {target2_name}
    {target1_id}
    {target2_id} By using the variable "{target1_name}" or "{target1_id}" in a command will trigger the player selection menu allowing you to select a target player for the command.
    By using the variable {target2_name}" or "{target2_id}" in a command will trigger a second player selection menu allowing you to select a additional target player for the command.
    The name variables will be replaced with the targets display name, and in-turn the ID variables will be replaced with the targets user ID.

    An example of usage for 2 target players:
    Teleporting Player1 to Player2 using the /tp command.
    Code (Text): "/tp {target1_name} {target2_name}" An example of usage for 1 player:
    Teleporting to the target player using the /tp command.
    Code (Text): "/tp {target1_name}" An example of a command that does not require any targets:
    Toggling god mode on yourself.
    Code (Text): "/god" I am happy to expand upon this with additional variables if you can think of any alternative use-cases

    Permissions Menu (Requires permission adminmenu.permissions)
    The are 3 categories in the permissions menu.
    View - This is just a list of all currently registered permissions

    Player Permissions - This will open a player selection menu, once you have selected a player it will display all currently available permissions, with permissions that the player has being highlighted in green. You can then toggle permissions for the selected player by clicking the permission button.

    Group Permissions - This will open a group selection menu, once you have selected a group it will display all currently available permissions, with permissions that the group has being highlighted in green. You can then toggle permissions for the selected group by clicking the permission button.

    Groups Menu (Requires permission adminmenu.groups)
    There are 5 categories in the groups menu.

    View - This is a list of all groups, click on any group name to see all the users in that group.

    Create Group - This menu is used to create new groups. It has 3 input boxes (Name, Title and Rank). Upon filling in a box you must hit "ENTER" to register your input. At the very least you need to specify a group name to create a new group. Once you have filled in the details you can press the "Create" button to create the new group. If you want to clear your input press the "Reset" button.
    **Note 1** If you have any GUI plugins in the background that are constantly updating (LustyMap for example) it will cause your input to reset. You must disable any auto-refreshing background UI before using this menu!
    **Note 2** GUI Input boxes are not perfect, they may randomly reset your input and any keys you press whilst typing will affect your character ingame (pressing 'w' for example will move your character forward)

    Clone Group - Select a group to clone to a new group. This automatically copies all permissions, with the option to also copy users in the group

    Remove Group - Select a group to delete. Be warned that this process can not be undone!

    User Groups - This will open a player selection menu, once you have selected a player it will display all available groups, with groups that the player is in being highlighted in green. You can then toggle groups for the selected player by clicking the group button

    Config Options
    Chat Command List - This is a list of chat commands you wish to be available through the menu
    Console Command List - This is a list of console commands you wish to be available through the menu
    Colors - Various UI color options

    Command Entry
    A command entry is the details of a command you want to add to the menu. Commands will be ordered in the menu as they are set out in the config. A command entry has 3 parts;
    Name - The name of the command
    Description - A short description of what the command does
    Command - The command itself

    Be sure you add console commands in to the console command list and vice-versa!

    Config
    Code (C#): {
      "Chat Command List": [
        {
          "Name": "TP to 0 0 0",
          "Command": "/tp 0 0 0",
          "Description": "Teleport self to 0 0 0"
        },
        {
          "Name": "TP to player",
          "Command": "/tp {target1_name}",
          "Description": "Teleport self to player"
        },
        {
          "Name": "TP player to player",
          "Command": "/tp {target1_name} {target2_name}",
          "Description": "Teleport player to player"
        },
        {
          "Name": "God",
          "Command": "/god",
          "Description": "Toggle god mode"
        }
      ],
      "Colors": {
        "Button - Primary": {
          "Alpha": 0.9,
          "Color": "#2a2a2a"
        },
        "Button - Secondary": {
          "Alpha": 0.9,
          "Color": "#a8a8a8"
        },
        "Button - Selected": {
          "Alpha": 0.9,
          "Color": "#00cd00"
        },
        "Panel - Dark": {
          "Alpha": 0.98,
          "Color": "#2a2a2a"
        },
        "Panel - Light": {
          "Alpha": 0.3,
          "Color": "#696969"
        },
        "Panel - Medium": {
          "Alpha": 0.98,
          "Color": "#373737"
        }
      },
      "Console Command List": [
        {
          "Name": "Set time to 9",
          "Command": "env.time 9",
          "Description": "Set the time to 9am"
        },
        {
          "Name": "Set to to 22",
          "Command": "env.time 22",
          "Description": "Set the time to 10pm"
        },
        {
          "Name": "TP player to player",
          "Command": "teleport.topos {target1_name} {target2_name}",
          "Description": "Teleport player to player"
        },
        {
          "Name": "Call random strike",
          "Command": "airstrike strike random",
          "Description": "Call a random Airstrike"
        }
      ]
    }

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  7. Free

    chaoscode.io [RUST] AbsolutSorter

    Optional Dependencies: http://oxidemod.org/plugins/noescape.1394/ Give players the ability to setup storage containers with configurable items and item categories via a in-inventory UI then with the click of a button sort and dump all the items from the players inventory in to the designated containers.

    Supports NoEscape so players who are raid blocked can not use the sorting methods

    Sorting Modes
    This - Will move items from your inventory to the box if the item meets the set requirements for the box
    Nearby - Will move items from your inventory to boxes to boxes within X radius if the item meets the set requirements for the box(set in config)
    Arrange Box - Will arrange all items in the box with the selected categories/items listed first
    Dump All - Empty your inventory into the box regardless of the accepted items
    Loot All - Empty the box into your inventory

    Commands
    /sorthelp - Show help text with information on how to use the plugin

    Permissions
    absolutsorter.allow - Gives access to the in-inventory sorting menu
    absolutsorter.lootall - Gives access to the 'Loot All' button
    absolutsorter.dumpall - Gives access to the 'Dump All' button
    absolutsorter.nearby - If config option to use this permission is enabled, only player with this permission will see the "Nearby" sorting option






    Old video but still mostly valid


    Config
    Code (C#): {
      "Allowed containers (short prefab name)": [
        "campfire",
        "furnace",
        "woodbox_deployed",
        "box.wooden.large",
        "small_stash_deployed",
        "fridge.deployed",
        "coffinstorage"
      ],
      "Sorting radius": 30.0,
      "Include hotbar items when sorting": false,
      "Require building privilege to use sorting": true,
      "Help notification interval (seconds, set to 0 to disable)": 1800,
      "Use permission to allow nearby sorting": false,
      "Version": {
        "Major": 2,
        "Minor": 0,
        "Patch": 0
      }
    }  

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  8. Free

    map [RUST] Lone Island

    Lone Island5.0.4.zip

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  9. Free

    Orwell

    Big Brother is here - and you are. Examine the lives of its citizens and find those responsible for a series of terrorist attacks. Information from the Internet, personal messages and private files are available for this. But be careful, the information you provide will have consequences.
    Orwell is a new state security program, with the ability to monitor the digital life of everyone in the nation. It can monitor all personal communications and access any computer. In order to protect citizens' privacy, human investigators examine the data found by Orwell and make decisions
    Which information should and should not be passed on to the security forces.
    Chosen from thousands of candidates, you are Orwell's first human investigator. But when a terrorist attack shakes the nation's capital, Bonton, Orwell and you are put to the test immediately.
    Starting with a single target, you help the security forces build a network of potential perpetrators.
    But are these people really terrorists? What does the information you share with Orwell say about them? What if you find out things about them
    who don't even know their closest confidants? What is the real price of security that the nation craves?
    Examine the digital lives of citizens. Search websites, analyze social media posts, dating profiles, news articles and blogs to find those responsible for a number of terrorist attacks.
    Penetrate suspects' private lives. Eavesdropping on chats, reading personal emails, hacking PCs, accessing medical files, and connecting. Find the information you need.
    Determine the relevance of information.
    Only the information you provide will be viewed and processed by the security forces. They decide what is seen and what is not, thereby influencing how the suspects are perceived.
    Secure the nation's freedom. Find the terrorists
    so that the nation's citizens can sleep safely and know that Orwell is watching over them.
    CONTENT WARNING Please note that Orwell contains swear and curse words in several places in the game and deals with adult topics and is not suitable for younger players.

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  10. Free

    [Arivia] The DarkRP F4 Menu

    Description
    Arivia is an F4 menu for DarkRP that takes on the look that everyone has enjoyed since it was first introduced in Linx and Liko. The development of Arivia was focused around the ability to provide a clean and updated look to Garry's Mod GUIs, while keeping the functionality that a DarkRP F4 Menu should have. Within Arivia, you are able to locate each item category with the simplistic buttons located to the left, as well as preforming outside tasks such as giving your players the ability to donate, locate you steam workshop collection, visiting your website, and more. Remember, that as with all of my scripts - if you don't see a feature here, then chances are that they will be included in the near future - as I always am looking for more interesting things to add. Thank you to everyone who has supported this collection thus far, and for all of the positive feedback I've had.

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